Thursday, January 28, 2010

Junior Seminar Investigation: Commoditization

Art as commodity. Is art ever free from the constraints of a market economy and the gallery setting? Crafted into the very bones of the art “industry” is a gallery structured value system, and it shapes the way art is made, valued, and considered – whether we like it or not. Despite rebellion and attempted subversion of the gallery and art market as determiner, owner, and distributor of art, it lives on. Its selections influence what the public define as “good” art – art worthy of garnering “close to the GNP of some Caribbean or African states,” as critic Robert Hughes dryly states in a 2004 speech to the Royal Academy. In innocuously molding the rubric for determining what is “good” art or art worthy of commodification (of course, one in the same), these institutions wield a mighty hand in qualifying what constitutes art. In order to survive as artists, we are pressured to conform and to make art within these standards in order to even attempt to support ourselves.

Kinda sad, right? Isn’t art about something bigger? When we dream of the biggest things to ourselves, do we ever start thinking about what the dividends will be? Does your hand turn to the brush, to the micron, to absent minded doodles because the cash register Cha-ching! sounded first in your head? For me, the truest things are always pure. It’s true that art can be defined however you want it to be. You decide the value of things. You act on your impulses or through self-made rules and make, make, make. Regardless, we can’t ignore the permeating structure of art as commodity. Commodity spreads. If it’s hot, everyone wants it – on their t-shirts, on their coffee mugs, in their living room. Value goes up. Hype carries it up farther. We look to the (art) stars and wonder if we could be them if we too shot for the moon. It makes it hard to be an original voice, to be true to oneself as a creative entity. But mostly it just raises a lot of questions that perhaps can’t be answered about how art is to be defined and valued, considered, priced, about art’s “place” in the world. It lays down a transparent grid of restrictions. Like slamming into that glass door that looked open, it’s a little embarrassing and it kinda hurts. You’re making something that finally feels real and true and then you forget the grid is there and suddenly BAM! it’s the institution you’ve ingested speaking in your voice: Is what I’m making even good? Despite how we may feel about it, art’s role as commodity influences how art is valued and defined. Perhaps the best we can do is be aware of it or play in it, to overturn what philosopher Michel Foucault calls these “regimes of truth.” Once we understand the system, we can act within it to free ourselves… (spread the word!)

Archetypes

As I was researching about the word archetypes, I had assumed that I knew the main definition of the word, as it used in more everyday language. Typically it means, "an original model of a person, an ideal example, or a prototype upon which others are copied, patterned or emulated, " or a symbol universally recognized by all. It can also apply to psychology, referring to a model of behavior. Archetypes are also found in literature, as they used to be important to ancient mythology.

However, the most interesting and artistic use of this word takes on a slightly different use. Carl Jung in the year 1919, came up with the concept of Jungian archetypes. He was a psychiatrist who believed that archetypes are innate, universal prototypes for ideas and may be used to interpret observations. He claims that archetypes are unconscious, and arise from patterns of behavior and images, and then are actualized when they enter the conscious after being manifested in someone's interactions with another's behavior. So for example, when you see a certain symbol or interact with a certain kind of a "archetypal" person, it triggers memories and forces you to question truth and reality. In essence, archetypes are visual symbols that exist in our subconscious that are actualized in certain moments to grant us understanding.

If you want to become aware of these Jungian archetypes, Jung says that they come about through meditation, dreamtime and outer body experiences. The five main archetypes are:
The Self- the regulating center of the psyche
The Shadow- opposite of the ego image
The Anima- feminine image in a man's psyche
The Animus- the masculine image in a woman's psyche
The Persona- how we present ourselves to the world

Other archetypes include the child, hero, great mother, wise old man, and often refer to stages of life such as marriage, birth, death, courtship etc. These images of people are often expressed in art through ancient times and even now are explored in a more modern context. Egyptians and Native Americans relied on these symbols often, as they were used to tell narratives that influenced their cultures. They are also expressed in architecture, as the pendulum archetype is used in St. Peters Square at Vatican City in Rome, and the World War II memorial in D.C. They have also appeared in crop circles and space observations.

Hope this gives you a better understanding of the word, even though the concept behind it is quite confusing. They are no accounts of anyone claiming that they have witnessed the process of interacting with these archetypes, however.


Junior Seminar Investigation: Rules



on the left: objects drawn with right and then left hand







on the left: a strand of spaghetti thrown onto the wall every time I made spaghetti last semester.









PAINTING FOR THE WIND
Make a hole in a purse full of seeds and put the purse where there is wind.




The concept of setting up parameters for making art is a pretty accessible way to make work. The top two examples are from Yoko Ono's display at the 2009 Venice Biennale. There was a wall filled with type-written instructions. Here, the text stands alone as a conceptual piece.



Jana Harper had an exhibit in Florence,Italy last spring with a series of "games" that she created while spending a month in an area outside of Florence. “Game One: Assemble the tiniest bouquet. Ever.” “Game Eight: Sit under an olive tree and try and catch the flowers as they fall.” “Game Eleven: Try and draw the wind the way it feels on your body.” The exhibit showed text paired with an image documenting the "game." In an adjacent room, there was a table with a book where visitors were implored to write down a "game" from their own imagination.


Setting parameters such as "make a drawing a day" allow us to maintain discipline while allowing creative juices to flow. Sometimes starting with rules and words is an easier jumping-off point since we are such verbally-based creatures of habit.

Tuesday, January 26, 2010

Saturday, January 23, 2010

Monster Casserole

Monster Casserole catalogs various illustrators, fine artists, designers, street artists, etc. for your ease of searching. A lovely online resource for the art monger's convenience.